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Educational Space Design in Metaverse

Metaverse in Educational Space

two issues remain unsolved
Computer Science innovations play a major role in everyday life as they change and enrich human interaction, communication, and social transactions. From the standpoint of end-users, three major technological innovation waves have been recorded centered around the introduction of personal computers, the Internet, and mobile devices, respectively. Currently, the fourth wave of computing innovation is unfolding around spatial, immersive technologies such as Virtual Reality (VR) and Augmented Reality (AR). This wave is expected to form the next ubiquitous computing paradigm that has the potential to transform (online) education, business, remote work, and entertainment. This new paradigm is the Metaverse. The word Metaverse is a closed compound word with two components: Meta (Greek prefix meaning post, after, or beyond) and the universe. In other words, the Metaverse is a post-reality universe, a perpetual and persistent multiuser environment merging physical reality with digital virtuality. Regarding online distance education, Metaverse has the potential to remedy the fundamental limitations of web-based 2D e-learning tools.


Education is one crucial field for society and the economy where core implementation methods remain unchanged and orbit around content transmission, classrooms and textbooks despite numerous technological innovations. Currently, there is an intense race to construct the infrastructure, protocols, and standards that will govern the Metaverse. Large corporations are striving to construct their closed, proprietary hardware and software ecosystems so as to attract users and become the de facto Metaverse destination. Different systemic approaches and diverging strategies collide around concepts such as openness and privacy. The outcome of this race will determine the level of users’ privacy rights as well as whether the Metaverse will be inclusive to students and school pupils. Both issues have important implications for education as they will determine if the Metaverse can become mainstream in e-learning.

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